Can I run VRCFaceTracking on a NVIDIA RTX 6000 Ada?
Yes, it runs111 FPS 1080p High
With a NVIDIA RTX 6000 Ada, VRCFaceTracking runs at about 111 FPS at 1080p High. See the FPS for every resolution and quality level below.
VRCFaceTracking: FPS on a NVIDIA RTX 6000 Ada
Estimated with a Ryzen 5 7600 and 16 GB RAM, native resolution (no upscaling).
Not yet checked against benchmarks, a rough estimate that can be off by 25 % or more.
| Resolution | Low | Medium | High | Ultra |
|---|---|---|---|---|
| 1080p | 199 | 149 | 111 | 86 |
| 1440p | 147 | 110 | 82 | 64 |
| 4K | 90 | 67 | 50 | 39 |
Best-looking setting for 60 FPS at 1080p: Ultra (native), ~86 FPS
VRCFaceTracking system requirements
| Minimum | Recommended | |
|---|---|---|
| OS | Windows 10/11 | – |
| Processor | estimated ≈ Core i5-8400 class (typical for a 2025 game) | estimated ≈ Core i5-12400 class (typical for a 2025 game) |
| Graphics | estimated ≈ GTX 1070 class (typical for a 2025 game) | estimated ≈ RTX 3070 class (typical for a 2025 game) |
| Memory | estimated 16 GB (typical for a 2025 game) | estimated 32 GB (typical for a 2025 game) |
| Storage | 300 MB available space | – |
Will it run on my PC?
This page assumes a NVIDIA RTX 6000 Ada. For your real hardware, check your whole Steam library at once:
VRCFaceTracking on other graphics cards
Frequently asked questions
- Can I run VRCFaceTracking on a NVIDIA RTX 6000 Ada?
- Yes. VRCFaceTracking runs at about 111 FPS at 1080p High on a NVIDIA RTX 6000 Ada.
- How many FPS does VRCFaceTracking get on a NVIDIA RTX 6000 Ada?
- About 111 FPS at 1080p on High, at native resolution. The full table for every resolution and quality level is above.